1D walks 1D random walks based on the digits of in various bases. If is even, a step to the right is taken, if is odd, a step to the left is taken. 1D random walks based on the digits of in various bases. If is even, a step to the right is taken, if is odd, a step to the left is taken. The left graphic shows the average distance of the walker from the origin, averaged over the first 100 even bases . The right graphic shows the binned scaled deviation of the individual walks (for a fixed basis ) from the average. 2D walks 2D random walks based on the digits of in various bases . For each , a step is taken in direction . For clarity, the th step is shown with a ‐value . 2D random walks based on the digits of in various bases . For each , a step is taken in direction . For clarity, the th step is shown with a ‐value . 2D random walks based on the digits of in various bases . For each , a step is taken in direction . 2D random walks based on the digits of in various bases . For each a step is taken in direction . Platonic walks 3D random walks based on the digits of in various bases . For each , a step of size 1 is taken in direction of the th vertex of a Platonic solid. 2D Levy-type walks 2D Lévy‐type random walks based on the digits of in various bases and numbers of directions . For each , a step of length is taken in direction . Higher-dimensional walks 2D projections of a D random walk based on the digits of in various bases . For each , a step is taken in direction (the is on position ). The resulting visited lattice points are projected into a 2D plane spanned by the vectors and .
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